Rgb spectrum shift shader
![rgb spectrum shift shader rgb spectrum shift shader](https://blenderartists.org/uploads/default/original/4X/a/f/0/af02e16754ad24c9a517b14449b9d5b3a96582c1.jpg)
![rgb spectrum shift shader rgb spectrum shift shader](https://api.mcpedl.com/storage/submissions/114516/images/spectrum-shader-v15-update-only-androidos_11.jpeg)
But we can manipulate the final color of the object, which is what we need. That means that we don’t have complete control over the object since the shader takes care of most of the important stuff (like lighting etc). First of all, this shader is not a vertex/fragment shader but a surface shader, like the ones shown in the stencil shader post.
#RGB SPECTRUM SHIFT SHADER CODE#
The resulting effect is mostly for items and characters, but it’s pretty versatile and I believe one can find some really cool uses for it.īefore I share the code I also want to go through some of the weirder stuff. This shader is not for a post processing effect, however it can be used as such to make some cool transitions, like the ones in Pokemon when the player entered a battle. Here we are now, and the subject of this post is the creation of a dissolve shader.
![rgb spectrum shift shader rgb spectrum shift shader](https://www.researchgate.net/profile/Witold-Alda/publication/228938842/figure/fig5/AS:300771032748036@1448720810561/Various-methods-of-sampling-spectra_Q320.jpg)
Not long after that time, I got into the dark arts of shader programming and realized that this effect is part of a shader, that is of course combined with other effects and particle systems. Since I had no understanding of the shader side of things, it just eluded my logic. However, for a long time I just could not put my finger on how somebody would make an effect like the one I had seen in many games, where an item or character would dissolve in little pieces and disappear. Before I got into shaders, I used to think that I had a good amount of insight for the techniques used in video games, and that I could think of how somebody would approach an effect or a mechanic.